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Post by MrBlarney on Oct 5, 2009 23:07:45 GMT -8
Movement Cards- [M] Move-1: Play on yourself to move one room or play on Dr. Lucky to advance him one room in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is.
- [M] Move-2: Play on yourself to move up to two rooms or play on Dr. Lucky to advance him two rooms in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is.
- [M] Move-3: Play on yourself to move up to three rooms or play on Dr. Lucky to advance him three rooms in sequence. Movement Cards may be played on Dr. Lucky no matter where in the mansion he is.
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Post by MrBlarney on Oct 5, 2009 23:12:32 GMT -8
Weapon Cards- [W] Baseball Bat: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2.
- [W] Broom Stick: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2.
- [W] Candlestick: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2.
- [W] Golf Club: Play on Doctor Lucky or another player in your current room to attack them with a Weapon Value of 2.
- [W] Kung Fu Manual: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2.
- [W] Lawn Dart: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2.
- [W] Lead Pipe: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2.
- [W] Ming Vase: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2.
- [W] Rake: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2.
- [W] Spiteful Words: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2.
- [W] Tight Hat: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2.
- [W] Trowel: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2.
- [W] Axe: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3.
- [W] Bowie Knife: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3.
- [W] Cleaver: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3.
- [W] Dumbbell: Play on Doctor Lucky or another player in your current room to attack them with a Weapon Value of 3.
- [W] Evil Eye: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3.
- [W] Fire Extinguisher: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3.
- [W] Killing Joke: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3.
- [W] Long Scarf: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3.
- [W] Medieval Shield: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3.
- [W] Serving Platter: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3.
- [W] Silken Cord: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3.
- [W] Wooden Chair: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3.
- [W] Abstract Art: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 4.
- [W] Battle Axe: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 4.
- [W] Big Red Hammer: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 4.
- [W] Broadsword: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 4.
- [W] Chain Saw: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 4.
- [W] Critical Failure: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 4.
- [W] Fishing Spear: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 4.
- [W] Magic Missile: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 4.
- [W] Pistol: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 4.
- [W] Accordion: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Music Room, this card has a Weapon Value of 4 instead.
- [W] Bar Stool: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Billiard Room, this card has a Weapon Value of 4 instead.
- [W] Big Umbrella: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Patio, this card has a Weapon Value of 4 instead.
- [W] Bowling Trophy: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Trophy Room, this card has a Weapon Value of 4 instead.
- [W] Crepe Pan: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Kitchen, this card has a Weapon Value of 4 instead.
- [W] Dartboard: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Billiard Room, this card has a Weapon Value of 4 instead.
- [W] Desk Lamp: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Study, this card has a Weapon Value of 4 instead.
- [W] Decoy Duck: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Trophy Room, this card has a Weapon Value of 4 instead.
- [W] Firewood Log: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Patio, this card has a Weapon Value of 4 instead.
- [W] House Slippers: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Foyer, this card has a Weapon Value of 4 instead.
- [W] Large Trout: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Dining Room, this card has a Weapon Value of 4 instead.
- [W] Letter Opener: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Study, this card has a Weapon Value of 4 instead.
- [W] Loud Noise: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Garage, this card has a Weapon Value of 4 instead.
- [W] Model Ship: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Library, this card has a Weapon Value of 4 instead.
- [W] Music Stand: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Music Room, this card has a Weapon Value of 4 instead.
- [W] Parlor Game: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Lounge, this card has a Weapon Value of 4 instead.
- [W] Potted Plant: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Conservatory, this card has a Weapon Value of 4 instead.
- [W] Rat Poison: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Conservatory, this card has a Weapon Value of 4 instead.
- [W] Radio Receiver: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Lounge, this card has a Weapon Value of 4 instead.
- [W] Shoe Horn: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Foyer, this card has a Weapon Value of 4 instead.
- [W] Spatula: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Kitchen, this card has a Weapon Value of 4 instead.
- [W] Step Stool: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Library, this card has a Weapon Value of 4 instead.
- [W] Tire Iron: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Garage, this card has a Weapon Value of 4 instead.
- [W] Turkey Leg: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. If played in the Dining Room, this card has a Weapon Value of 4 instead.
- [W] Billiard Cue: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3. If played in the Billiard Room, this card has a Weapon Value of 5 instead.
- [W] Coat Rack: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3. If played in the Foyer, this card has a Weapon Value of 5 instead.
- [W] Difficult Riddle: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3. If played in the Study, this card has a Weapon Value of 5 instead.
- [W] Elephant Tusk: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3. If played in the Trophy Room, this card has a Weapon Value of 5 instead.
- [W] Encyclopedia: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3. If played in the Library, this card has a Weapon Value of 5 instead.
- [W] Glass Bottle: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3. If played in the Dining Room, this card has a Weapon Value of 5 instead.
- [W] Hedge Trimmer: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3. If played in the Conservatory, this card has a Weapon Value of 5 instead.
- [W] Lawn Chair: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3. If played in the Patio, this card has a Weapon Value of 5 instead.
- [W] Ottoman: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3. If played in the Lounge, this card has a Weapon Value of 5 instead.
- [W] Tuba: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3. If played in the Music Room, this card has a Weapon Value of 5 instead.
- [W] Waffle Iron: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3. If played in the Kitchen, this card has a Weapon Value of 5 instead.
- [W] Wrench: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 3. If played in the Garage, this card has a Weapon Value of 5 instead.
- [W] Cursed Idol: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. For every Failure Card you discard with this card, the Weapon Value increases by 1. (Note: Failure Value does not make a difference for increasing Weapon Value.)
- [W] Gilded Statue: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 0. However, its dangerous look always makes the target discard their highest Failure card, if they have one.
- [W] Monkey Paw: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 2. For every Failure Card you discard with this card, the Weapon Value increases by 1. (Note: Failure Value does not make a difference for increasing Weapon Value.)
- [W] Rubber Snake: Play on Dr. Lucky or another player in your current room to attack them with a Weapon Value of 0. However, its dangerous look always makes the target discard their highest Failure card, if they have one.
- [W] Scythe: Play on Dr. Lucky another player in your current room to attack them with a Weapon Value of 2. Any Failure Cards used to defend against the attack are placed in your hand. (A failed attack against Dr. Lucky does not generate any Failure Cards.)
- [W] Twenty-Sided Die: Play on Dr. Lucky another player in your current room to attack them with a Weapon Value of 2. Any Failure Cards used to defend against the attack are placed in your hand. (A failed attack against Dr. Lucky does not generate any Failure Cards.)
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Post by MrBlarney on Oct 5, 2009 23:13:12 GMT -8
Failure Cards- [F] Failure-1: Played automatically in reaction to an attack made on you; negates one point of Weapon Value.
- [F] Failure-2: Played automatically in reaction to an attack made on you; negates two points of Weapon Value.
- [F] Failure-3: Played automatically in reaction to an attack made on you; negates three points of Weapon Value.
Failure cards are placed in a separate discard pile if they are used to defend against attacks and are not shuffled with the other discards if the draw deck is exhausted. Failure cards that get discarded due to eviction or are consumed through special abilities are put into the regular discard pile and will be shuffled back.
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Post by MrBlarney on Oct 5, 2009 23:14:18 GMT -8
Special Cards Eviction-1: Play on another player in your current room to evict them from the mansion, eliminating them from the game.
Eviction-2: Play on another player in either your current room or an adjacent room to evict them from the mansion, eliminating them from the game.
Halt-1: Play on yourself or another player in your current room to prevent any movement this turn by Movement Cards or by Movement Phase choice. You may not use this in a room that is scheduled to be closed.
Halt-2: Play on yourself or another player in either your current room or an adjacent room to prevent any movement this turn by Movement Cards or by Movement Phase choice. You may not use this on players in a room that is scheduled to be closed.
Hit-And-Run: Play on yourself to be able to target Dr. Lucky or another player in an adjacent room with a Weapon Card or default attack for this game day.
Influence-1: Play on yourself or another player in your current room to increase the target’s vote power by one vote. This card activates in the Eviction Vote phase, but still counts as a Special Card used in the Action Phase.
Influence-2: Play on yourself or another player in your current room to increase the target’s vote power by two votes. This card activates in the Eviction Vote phase, but still counts as a Special Card used in the Action Phase.
Investigate-1: Play on another player in your current room to learn that player’s role.
Investigate-2: Play on another player in either your current room or an adjacent room to learn that player’s role.
Protection-1: Play on yourself, Dr. Lucky, or another player in your current room to nullify the effects of all cards (except for this one) played on the target this turn. This card activates in the Eviction Vote phase, but still counts as a Special Card used in the Action Phase.
Protection-2: Play on yourself, Dr. Lucky, or another player in either your current room or an adjacent room to nullify the effects of all cards (except for this one) played on the target this turn. This card activates in the Eviction Vote phase, but still counts as a Special Card used in the Action Phase.
Silence-1: Play on yourself or another player in your current room to nullify that player’s vote for this game day. This card activates in the Eviction Vote phase, but still counts as a Special Card used in the Action Phase.
Silence-2: Play on yourself or another player in either your current room or an adjacent room to nullify that player’s vote for this game day. This card activates in the Eviction Vote phase, but still counts as a Special Card used in the Action Phase.
Steal-1: Play on another player in your current room to steal a random card from their hand into yours.
Steal-2: Play on another player in either your current room or an adjacent room to steal a random card from their hand into yours.
Order of OperationsEviction Phase: - Protection - Influence - Silence - Vote Tally and Result (Eviction Vote) Action Phase: - Steal - Investigate - Eviction (Bodyguard Group Ability and Cards) - Hit-and-Run - Weapon Cards and Default Attacks - Failure Cards - Movement Cards - Halt Movement PhaseDraw Cards Phase
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