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Runners
Nov 22, 2008 21:34:02 GMT -8
Post by zellpher on Nov 22, 2008 21:34:02 GMT -8
You are... A Hacker! With your host of self-created programs and nearly unrivaled knowledge of the matrix, you are essential to almost any run. Everything from a commlink on the street to a corporate bank server is your plaything. You leave the fighting to the awakened or the gunners, preferring to deal in information and paydata(files worth money to the right buyer). Once a night, you may target another player to see what they've been up to. Using this skill allows you to see who your target targeted, but not what they did exactly. Be careful though, between Black IC's and unfriendly hackers, the matrix is a dangerous place to be in for too long.
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Runners
Nov 22, 2008 21:34:37 GMT -8
Post by zellpher on Nov 22, 2008 21:34:37 GMT -8
A Technomancer! Hackers are old school, still relying on decks and commlinks to communicate with the matrix. You're special. You need nothing more than the grey stuff between your ears to run through the matrix like a kid in a candy store. With a rich daddy. Unfortunately, this attachment to the ebb and flow of the wireless world comes with some added danger. When a hacker gets dumped from the web, he gets a headache and maybe some puking. You get brain damage, crippled limbs, shredded muscles, and your puke will probably have more chunks of you than food. Once a night you may target another player. You will be informed of who your target targeted, as well as anyone else who targeted your target. There is a 20% chance that you'll die outright from the strain, not to mention all of the black IC's and unfriendly hackers out there.
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Runners
Nov 22, 2008 21:35:09 GMT -8
Post by zellpher on Nov 22, 2008 21:35:09 GMT -8
A Drone Rigger! Some people are dog people, some are cat people. Your pets are far cooler. With a veritable army of bugs, walkers, spy cams and other drones you are a wealth of information. And if things get out of hand, you can use your control rig to directly interface with your drones, effectively seeing what they see, and feeling what they feel. You start the game with 3 drones, which you can use to effectively "seer" someone, revealing their alignment and role. Unfortunately with so much awareness comes paranoia, and you will terminate your drones upon using them
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Runners
Nov 22, 2008 21:35:35 GMT -8
Post by zellpher on Nov 22, 2008 21:35:35 GMT -8
A Cybermancer! Occasionally, a street samurai or other cyberware junkie will take things too far. Becoming more man than machine they lose their ability to function independently, their mind and soul corrupted to the point of uselessness. That's where you come in to "assist" them. Using your magical powers to trap their soul in their body, you allow them to continue functioning at the minor cost of being your personal slave. Each night you get a kill. Sadly, cyberzombies are not the most subtle of creatures and there is a good chance the bastard will get you in trouble. Keep him dormant though and there is a chance you'll lose control of him entirely.
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Runners
Nov 22, 2008 21:36:37 GMT -8
Post by zellpher on Nov 22, 2008 21:36:37 GMT -8
A shaman! Some awakened get their powers from pouring over arcane texts and specialized "schools" but you get yours from your own personal totem. Your totem is an idealized animal spirit guide who guides you in your actions and shows you the true nature of magic. The totem is also in contact with all other spirits and at your request may speak with one of them, gleaning information which it can then report to you. Be forewarned though, your actions leave a trace in the astral plane, and not all who travel in it are friendly. Each even/odd night you may target a dead player with a question. The question is sent to me, I send to them, then send you their response. You should also send me which kind of animal you would want, otherwise I get to pick it.
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Runners
Nov 22, 2008 21:37:06 GMT -8
Post by zellpher on Nov 22, 2008 21:37:06 GMT -8
A mage! While shamans get their abilities from some silly little spirit, you EARNED yours through constant study and research. Although you don't have the guidance of a spirit totem, you more than make up for it in killing power. If targeted by an attack action, you kill the sonovabitch. However, the physical and mental drain of the combat will probably kill you anyway.
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Runners
Nov 22, 2008 21:38:10 GMT -8
Post by zellpher on Nov 22, 2008 21:38:10 GMT -8
An adept! Radically different from other awakened, you don't cast spells or commune with spirits or even have access to astral space. Instead your own body is the instrument of your powers. With superhuman grace, agility and strength you are a living engine of death. That is, until you took an oath of pacifism, vowing to only use your powers for the protection of others. Once a night you may target another player. Your target will be immune to all lethal actions performed on them by others. Be forewarned though, your actions still leave a trace in the astral plane, and not all who travel in it are friendly
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Runners
Nov 22, 2008 21:38:45 GMT -8
Post by zellpher on Nov 22, 2008 21:38:45 GMT -8
A Face! With a silver tongue and a keen awareness of your social presence, you usually get what you want. When the team needs someone to interact with Mr. Johnson or get some information out of a recently acquired hostage, you are the person to call. Whenever you cast a vote, it is counted twice.
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Runners
Nov 22, 2008 21:40:37 GMT -8
Post by zellpher on Nov 22, 2008 21:40:37 GMT -8
A Street Samurai! The only similarity between yourself and the samurai of old is you both are excellent killers. With almost more cyber-limbs than real ones, wired reflexes and an array of smartlinked weapons you are a one man army. You are the vigilante, allowing you one kill each night. Be careful though, you wouldn't want the wrong person to be looking over your shoulder when you do what you do best. In the wireless world of 2070, someone is ALWAYS watching
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Runners
Nov 22, 2008 21:40:56 GMT -8
Post by zellpher on Nov 22, 2008 21:40:56 GMT -8
A Spec Ops! You excel at BnE, tactical subterfuge, and outright kidnapping. When the Johnson needs something done and needs it done quietly you're the one to call. Not much in an out-and-out fight, you're better at gathering information. Each night you may target another player. You will see what actions your target performed that night
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Runners
Nov 22, 2008 21:41:36 GMT -8
Post by zellpher on Nov 22, 2008 21:41:36 GMT -8
A Sprawl Ganger! Raised in the barrens, where the only way to survive is to join a gang, you excelled at your profession. Rising quickly to the top through a string of low-end robberies and drug deals you are master of your domain. Albeit your domain is the most lawless run down streak of shit located on the western seaboard. If you and another Ganger PM me with each others identity, you may collectively "jump" another player. This ability will incapacitate that target for 1 day.
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Runners
Nov 22, 2008 21:41:48 GMT -8
Post by zellpher on Nov 22, 2008 21:41:48 GMT -8
A Runner Veteran! Not many runners live to see old age, and even fewer continue doing it until that point. You're still in the game though. Despite the fact that you aren't much use in a fight, or terribly effective at handling the perils of running the matrix, you have a distinct advantage over the younger generation. You know who you can trust. You know that _____________and__________ are reliable runners, the kind who would never betray their teammates or sell out to lonestar
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Runners
Nov 22, 2008 21:42:39 GMT -8
Post by zellpher on Nov 22, 2008 21:42:39 GMT -8
A Docwagon! Not a runner per se, but certainly a fan. Runners provide the greatest influx of patients and clients to your company. Once a night, you may target any player. If that player would die, they are instead incapacitated. If they would be incapacitated, nothing happens.
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Runners
Nov 22, 2008 23:30:33 GMT -8
Post by zellpher on Nov 22, 2008 23:30:33 GMT -8
Your Team is... The Shadowrunners! (or runners for short). You and your fellow runners perform a vital service to society. Balancing the power of the corporations through various acts of sabotage and murder under temporary employ by other corporations. These acts are commonly referred to as 'runs'. A notoriously fickle lot, no runner is crazy or stupid enough to die for a corporation(at least not on purpose) and if a better opportunity presents itself, it is snatched immediately. Known by their employers as deniable assets, the very existence of runners is refuted outright by the major corporations. Your objective is to survive this heatwave(cranking up of Lonestar activity). As well as any other threats which might present themselves. Remember, trust no-one.
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